The Broken Lens
Responsible for all aspects: Modeling, Scupling, Texturing, Lighting, Rendering, Editing
Integrity, creativity, and empathy shape the way we work. These aren't just words—they’re the foundation of everything we build. We believe in doing great work, building real relationships, and making it easy for you to get the results you’re looking for.
Software used: Autodesk Maya, Zbrush, Marmoset Toolbag 4, Substance painter, Mari, Davinci Resolves, Unreal Engiene, After Effects
Concept Art:
Kid’s Camera
Original concept by Jacob Sadler
Material map (in order): Wireframe | Metalness | Diffuse color | Roughness | Normal map
Final render in Unreal Engiene
Pre-rendering stage in Substance painter
Part seprerations
Mid-texturing stage in Substance painter
Normal map preview rendering
Pre-texturing preview in Vray
High-poly model
Low-poly model with wireframes
Initial proxy model