The Broken Lens

Responsible for all aspects: Modeling, Scupling, Texturing, Lighting, Rendering, Editing

Integrity, creativity, and empathy shape the way we work. These aren't just words—they’re the foundation of everything we build. We believe in doing great work, building real relationships, and making it easy for you to get the results you’re looking for.

Software used: Autodesk Maya, Zbrush, Marmoset Toolbag 4, Substance painter, Mari, Davinci Resolves, Unreal Engiene, After Effects

Concept Art:

Kid’s Camera

Original concept by Jacob Sadler

Material map (in order): Wireframe | Metalness | Diffuse color | Roughness | Normal map
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Texturing Samples