Hi! I’m Tzu,

Tzu Hui Yen

Concept artist / Illustrator
3D Generalist / 3D Environmental artist

I'm a 3D generalist with a background in illustration and a degree in 3D Animation and Visual Effects. I earned my Illustration BFA from the School of Visual Arts in New York in 2022, and completed my MA in 3D Animation at the Academy of Art University in San Francisco in 2025.

My journey in art began with drawing and storytelling, and over time it expanded into the world of 3D. I now focus on delivering high-quality 3D assets in modeling and texturing, and I am also capable of building fundamental rigs, setting up lighting, and preparing scenes for rendering in multiple software. With experience in visual design, I enjoy blending my skills to create engaging visuals to support both realistic and stylized projects.

I enjoy working across different styles and adapting my skills to the needs of each project. Whether it's designing concept art, crafting 3D assets, or collaborating with a team, I do my very best to bring curiosity, flexibility, and a drive to grow with every challenge!

Use of software includes:
Maya, Blender, ZBrush, Marvelous Designer, Marmoset Toolbag, Photoshop, Substance Painter, Substance Designer, Mari, Arnold, Unreal Engine, PureRef, ShotGrid

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